![]() ![]() Originally posted by ♥ Smoke ♥:not to be rude but, how are you grown beings finding, what is basically a child's game atm, difficult? if you actually read the tutorial you would understand how to manage resources and spend them wisely. ![]() The overall idea is great, i'm really excited to see where this game is going to. The recycling method is extremely difficult, not all buildings are close to rivers and the creation of rivers are needed for expansion but are too hard/expensive to build too. I think that less building dependency would come in handy too, since all builds needs another building to work, specially on the river/expansion method. ![]() maybe if you don't lose all your effort/planning when you reach a milestone would be great. I suspected this game would have a sandbox, for me the problem right now is that when i reach the milestone and discover what to do next i found that every planning that i did is wrong and i cant move forward unless i start all over again. We'll likely have different difficulty levels for the campaign too. The full game is planned to have a sandbox mode to allow players to generate maps and parameters to set their own difficulty. Originally posted by Elyaradine:Thank you for the feedback! ![]()
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